In this tutorial we will examine how to create simple a storyboard project with CrossMobile. (Mac only) First Open the CrossMobile manager and click New Project. In the new project window select “Base storyboard project” and click Create. When the Project window opens, select “Visuals” from the side bar and make sure that “Main” is set as the Main Storyboard. And run your project for ios.
CrossMobile Interface Tutorial In this section we will present the available options of CrossMobile’s interface. You may want to take a look before you continue to the second tutorial, where you will start making changes to your first “HelloWorld” application. Feel free to skip this section and refer to it as guide in the future. First of all, as you can see there are three options with the logos of Apple, Android and one for the Desktop (environment/device).
Hello World application This tutorial is a presentation of the code of your first “HelloWorld” application. You’ll get a glimpse of your code and you will run your first application. This guide is meant to be used with the evaluation version of CrossMobile. If you haven’t installed CrossMobile yet first look at our first run tutorial. For the needs of our first example we are going to use Netbeans as IDE.
This is a guide for the evaluation version of CrossMobile. 1.First time configuration Before you begin you need to make your first time configuration. When you run CrossMobile for the first time you will see the following pop up window. Click Continue in order to setup your environment. The automatic configuration will start. If you see the following screen it means that you are good to go, so click Continue.
CrossMobile IntelliJ IDEA NetBeans Eclipse Xcode Android Studio Terminal To run the app through the CrossMobile Managerial Application, select one of the four targets : Desktop: iOS: Android: Unified Windows Platform (Experimental): And Click Run There are two ways open a CrossMobile Project with NetBeans. Open Netbeans from CrossMobile Application. Import CrossMobile Project directly to Netbeans
UIButton Basic Tutorial Buttons are simple elements that take finger taps as input. In other words, a button (sometimes known as a command button or push button) is a user interface element that provides the user a simple way to trigger an event like searching for a query at a search engine, interacting with dialog boxes, confirming an action. In order to present button function we are going to add one to our “HelloWorld” application.
In this tutorial we will create an app that displays labels. Labels are created using the UILabel class. Particularly UILabel class implements a read-only text view. You can use this class to draw one or multiple lines of static text, such as those you might use to identify other parts of your user interface. The base UILabel class provides support for both simple and complex styling of the label text. You can also control over aspects of appearance, such as whether the label uses a shadow or draws with a highlight.
UIView Basic Tutorial First of all, we need to introduce the fundamental concepts of application’s view architecture. We are going to present two basic classes the UIView class along with the related CGRect class (that is structure), that both are used in order to representation of an application. The UIView class defines a rectangular area on the screen along with the necessary interface for managing the content in that area. Particularly we create a specific object that handles at runtime the content of this area along with the interactions relative to it.